How does factions work minecraft




















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GDPR Compliance. It's a group of players, like a team or a club. A faction can claim territory , work together to build a base , and build or destroy relationships with other factions.

In Minecraft, a "chunk" is a 3D piece of the Minecraft world. It goes from the bedrock all the way into the sky y and is 16 blocks by 16 blocks in the horizontal dimensions x and z.

The 16th season, Factions Multiple bugs were fixed and some new features were added. This season ended on the 2nd of August The spawn for this season was the same as Factions Faction Inspect allowed faction members to use CoreProtect in their own claims.

The way factions value was calculated was also changed, as the value was made to increase during 24 hours. A new spawn and a new KOTH world were added. Ancient and Mythical armour were changed a bit and Harvest Hoes now also tilled dirt in a 3x3 area. Some Factions rules were changed and multiple bugs were fixed. A new server event was introduced, as Care Packages were added.

These dropped in the Nether, End and Wasteland warzones and contained loot. This season ended on the 6th of December The 19th season, Factions For the first time the season length would be 4 weeks instead of 8 weeks.

This season used an old Factions spawn from season The Outposts and world spawns were updated to a new design. The size of factions was reduced from 40 to This could be upgraded up to 30 members. The season ended on the 10th of January The 20th season, Factions This season was 4 weeks long and had few content updates, focusing mostly on quality of life updates. The spawn was the same one that was used on the previous season and season The starter kit was upgraded, the amount of Throwable Creeper Eggs from Treasure Chests was increased and custom enchantments could now be combined into level II with two level I books.

The season was concluded on the 14th of February A new spawn was added. Multiple bugs were fixed. Voting Treasure rewards were updated and Upgradeable Harvest Hoes were redone to have 4 upgrades. This season ended on the 20th of March This season used the same spawn as the previous season. The season came to an end on the 24th of April The 23rd season of Factions was released on the 1st of May The spawn design was the same as the two previous seasons.

It was a reset which didn't focus on new content. There were instead some changes to the economy and some bug fixes. Many performance improvements were also made. The faction TNT storage size was increased to 13 million from 5 million. Event Treasures also now gave more money. The season ended on the 30th of May A new spawn design was added.

The amount of worlds was increased by one when the Swampland world was added. In addition some changes were made to special items, such as Gen Buckets getting a Patch mode, the ability to combine Sell and TNT Wand uses and Mystery spawners now gave random spawners each time, rather than x amount of one spawner type.

A new Boss Event was also added to Factions. The season ended on the 4th of July This reset didn't add that many new features. It used the same spawn as Factions The shop got some updates, such as new blocks and an option to use "Fill Inventory" when buying items. In addition the 10 minute potions were removed from the kits.

The season ended on the 8th of August A new spawn was added, along with a new area to the server, called the Obscure Zone. The two Outposts were merged into one. The Obscure Zone is an area which players can kill special mobs in.

Each mob drops a shard which can be sold. PvP is enabled in the area and the only way to leave the area is through a portal at one end of the Obscure Zone.

What will you make a tunnel to is your choice. It can be a wheat farm same design for carrot and potato farms , a tree farm, a mob grinder , a mine or quarry , it's up to you. Just keep in mind that you'll need to claim everything that you expand into or else other players can get into your base.

This step is optional but recommended. It's a good idea to have a secret door that leads to a basement located at an even lower depth than your main base. If enemies break into your base and find no resources, they'll probably figure out there's a secret room , and also a library to store books containing information on enemies and their bases. If all is done correctly, you'll have an underground fortress deep below, don't put it in the ocean, as people can use a low render distance to glitch into your base, instead, make a water wall, with hybrid defenses.

Be sure to cover the air-shaft used to access the base, or disguise it to make it look natural, hiding the trapdoor. This can seem like paranoia but it's always good to have more stealth and safety. Your base will take a very long time to be found even if enemies are hunting you relentlessly.

The underground cave is the easiest to secure chests with. Probably the best way to protect your vault is doing the following:. Make many vaults- To steal your loot, they have to aim a TNT cannon to your chests if you have it claimed. If you have many vaults it will take them a lot of TNT to get everything, and most players will give up. Make fake vaults with empty chests too. Make the richest vault in the middle- Again, the only way to steal from chests is to TNT cannon them from afar.

The furthest they have to build the cannon, the more TNT they will need, The less their chances to hit are. Protect the vault with obsidian and water blocks- Some servers have a plugin that allows 3 TNTs to destroy an obsidian block. This means you need more defense. Water prevents TNT from damaging blocks, so a wall made of obsidian with water in front of it is very secure.

Anti-hybrid defenses- Even the secure base wall described above is crack-able. To counter that you can make upside down stairs, instead of a straight wall, with water going down all the way. That way the sand will fall down and the TNT will not blow.

Keep improving- No base is completely unable to be raided. Even the anti-hybrid quadra thick obsidian water lava base. If someone finds a way and raids you, evolve. Block this path they found. Keep doing that, and eventually, you will have an almost unable to be raided base. Keep in mind that the wither boss can penetrate all blocks EVEN obsidian and water with blue skulls, and spawn and death explosion and dash attack in Bedrock Edition making the only cheap defense regenerating cobblestone walls, but hybrid cannons can penetrate those, so it will be hard to wither proof your base.

Materials: fist, dry sponges, pickaxe stone minimum and torches if too far from the surface, optional: pistons, buttons, redstone. Building the base: First, obtain some sponges. Either raid them from an ocean monument , buy them from the shop, or steal them from another person. Then, go find an ocean. A really big ocean. Then, go to the bottom and place down three sugar cane in a stack. You'll be able to breathe when standing in the sugar cane.

Begin building your base above ground under the water. Don't worry about draining it yet, just build what you want it to be. Go ahead and build more space than you think you'll need so that you won't have to expand and flood your base again. Once you have it completely built and sealed from the outside water, take those sponges and use them to drain out the inside of your base. You now have an underwater base! An ocean monument can make a good underwater base.

All you need to do is to clear out the water using sponges, eliminate all three elder guardians and you got yourself an easy base!

Most people won't bother to check all the monuments because there are quite a few. Also, the guardians that spawn outside the ocean monument can act as a good shield against most basic players. However, certain players may try to enter due to the 8 gold blocks in the treasure room, which you should have already removed by this point.

If you hear Guardians being damaged when you are not killing them, it is likely some players are trying the approach the monument. Shoot at them with bows to try and keep them away, and the combination of the guardians' beams, your arrows, and their drowning will either kill them or damage them enough that they will stay away.

If you do decide to build a base inside a monument, it is advised to place a massive roof 60x60 above the entire area Preferably made of glass, and at block limit level so to be less noticeable , so that the guardians spawn more often to defend you. Flooding any nearby caves in at least a x area will also help this. This method is possibly the most effective out of all the bases, as it takes multiple days for even an experienced group of players to remove enough water for TNT to be an issue if they don't remove enough water, the water will flood any area they attempt to blow up, undoing most of their work , and mining 3 layers of obsidian under the effects of mining fatigue III will take over thirty hours using a Diamond Pickaxe hours using bare fists.

This is just to destroy enough obsidian to fit a player through. Even with Efficiency V and Aqua Affinity, mining through will still take 1. Nobody will bother to do this, especially when they're drowning underwater with a crowd of guardians firing lasers at them. Also, slab the entire area around your base, so that players cannot take breathing spaces by placing doors everywhere, and slabs don't clear enough water for players to breathe.

Underwater bases are great as they are entirely submerged into water, if any players want to grief it they have to either:. First of all, you're going to need a way into the nether. Be sure to claim this chunk! If it's a good enough place for you, keep going. If you're in a bad place i. From here, there are three ways to go about your base keep in mind that all the defenses in the world won't save you if your portal is in your base.

Hollow out an area in a wall, big enough for however big you'd like your base to be but keep spaces smaller than 4x4x4 if you don't want ghasts to spawn , then line it with cobble or obsidian. Afterward, skip to the next step. Head to the nearest nether fortress and begin by walling off any corridors leading from the area you want your base to be. Then make sure any place you don't want blazes and skeletons spawning to have a light level of 15 most easily done by covering the floor with jack-o-lanterns.

It would be advisable to undergo obsidian padding. When you're done, move to the next step after you've raided everything in the fort. Built mostly like an underwater base see above , however, fire resistance potions are best used in place of water breathing potions for obvious reasons , and you will be moving MUCH more slowly. However, when you're finally done, it's near invisible, and most players will give up trying to reach it. As an extra precaution, have an emergency potion of fire resistance for every member of the faction, in case of a leak.

Be sure to have no wood or wool inside any part of your base in 1. When you're done, proceed to the next step. Penetrating the top bedrock of the Nether will give you a very large, flat plain of bedrock with the occasional mushroom to work with.

Also, as the top of the nether can only be penetrated by the most skilled players, stealth is completely optional. Build a normal, overworld above-land stronghold on top of this bedrock and light up your area mobs usually won't spawn on bedrock, but they'll start appearing once you start building something else.

If possible, elevate the base 1 block from the bedrock surface so that anyone attempting to pop above the bedrock directly under your base will succeed and suffocate , and use a Fire Resistance potion and lava to build TNT-proof walls. One can also build a nether-sky base once they get up the bedrock.

You will need a different set of supplies in your base if you're in the nether, you will need extra brewing stands for the constant resupply of fire resistance potions, fewer chests devoted to fuels since buckets of lava and blaze rods are readily available. Furnaces are also needed less in general as few things in the nether need to be smelted. Weapons and armor will see much use, so have extra anvils ready. A map showing where the nether portal is located is also crucial should you need to return to the overworld.

Crafting tables remain necessary, as will enchantment tables. Setting up a melon farm is likely your best source of food, as the plant's growth is unaffected by how fertile the soil is. Be sure to have cauldrons filled with water. For defense, you can usually get away with pitfall traps and arrows, though you will still need obsidian padding.

At this point you've gone beyond what the wiki can help you with, if you're not sure what direction to continue in, here are some ideas:. Not many people can be bothered searching the entire empty void, so this is a very good stealth-oriented base. Materials: Choice of wall material stone , obsidian , iron - diamond pickaxes , ender pearls , dirt stacks, some armor and weapons against endermen. Build your walls out of obsidian and include a liquid layer.

Build your defenses. Add farms, grinders, trading halls, anything you need. Of course, you teleport first to the end watch out for other enemy players! Then, make sure no one is watching, then make a bridge or travel via End Gateway to whatever direction possible, out of the main island. Make sure you destroy the bridge. The main island should not be at least visible. You can start on the base immediately as soon as you are content with the surroundings like how many abandoned or non-abandoned bases are around.

Make sure to claim the area first.



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